wearable senses revisits the story of Ariadne, the princess who guided Theseus through the Minotaur’s labyrinth only to be abandoned by him afterward. This was a mood-detecting haptic navigation device that led visitors through a low-light installation. Drawing on hopes or fears, visitors would be guided further into or out of the labyrinth of the space.
reverb (2020)is an immersive and participatory art experience that reexamines hair as a symbol of empowerment and inclusivity in relationship to the female identity. Hair has traditionally represented the artifice of femininity through eons of myth and lore. But on a deeper, biological level, it retains genetic data that can only be passed down through female lineage. Within the twelve-foot tall abstract sculpture composed of hair, the visitor can listen to their genetic soundscape—a piece of their identity that connects them to a personally feminine legacy. Reverb takes form in an architectural sound chamber visitors step into one at a time to hear their personal genetic music. Upon registering for the ticketed event, the visitor is asked to submit hair samples to nonstudio, who extracts, purifies, and sequences the visitor’s DNA before translating it to customized music. Soundscapes are created via algorithmic composition, composed of layers that draw from a library of human-generated sounds recorded by the duo and filtered through reverberation, pitch, and volume based on a visitor’s genomic patterns.
displaced (2019) is a participatory performance installation that uses motion sensors and projection mapping to create a space that merges ancient mythology with present day gender and cultural issues. The piece follows a modern Pandora in the form of an immigrant woman as she navigates the New World and experiences tensions in her perception of place, her identity, and sense of belonging. The relationship between Pandora and the walls of her box is constrained, entangled, then eventually shattered — releasing the invisible social constructs that separate us from one another.
nonstudio is a transmedia studio that creates interactive installations, exhibitions, performance art, and branded experiences. the creative duo crafts sensorial experiences examining the female gaze and unwritten mythologies.
Pearlyn Lii is an artist from Hong Kong focused on unearthing mythologies through interactive installations, performances, and ephemera. Her work merges her lens as a graphic designer with physical computing and creative coding. She has worked with cultural institutions and museums including the Guggenheim Bilbao and Fashion for Good in Amsterdam.
Connie Bakshi is a biomedical engineer turned artist with a bachelor’s degree in environmental design from ArtCenter College of Design and a bachelor’s in biomedical engineering from Duke University. She tackles challenges that have her looking through the microscope with one eye and the telescope with the other. Her work has included developing tech to map real-time language learning in the brain, collaborating with an Japanese urushi master to merge the ancient craft with modern technologies, and creating product models that economically empower women in displaced communities in Bogotá.
The duo has exhibited at the salone satellite in milan and the nous tous gallery in los angeles, and has received the red dot best of the best award, the honor award from the society for experiential graphic design (segd) and the international takifuji arts award. Their work has been covered by dezeen, vogue italia, wallpaper*, forbes, and the dieline. nonstudio is supported by
new inc, New Museum’s incubator.
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